MISSION SPECIALIST
- ELITE
- THE MOON
- PHASING
MISSION SPECIALIST is a named elite on THE MOON, a place of ghosts.
It senses you through walls and drifts straight through them; the dead do not respect stone.
A dead astronaut with fifty years to work out what he stepped onto. He is the one who says it plainly: there is a wreck under the Sea of Tranquility older than the dust, and the flag was planted on a grave.
The numbers
- BASE HEALTH220
- CONTACT DAMAGE20
- HITS EVERY0.70s
- SPEED20/s
- SIZE24 across
- CRIT CHANCE10%
- ABOVE THE HORDE+3 levels
- NOTICES YOU AT250
The monster at its baseline, before a venue has placed it. What it really fields on each difficulty is under “Where you meet it”.
Where you meet it
THE MOON
It is placed by hand on THE MOON and waits at its post until you come close.
| DIFFICULTY | LEVEL | HEALTH | DAMAGE | XP |
|---|---|---|---|---|
| EASY | 12 | 200 | 27 | 488 |
| MEDIUM | 12 | 300 | 27 | 488 |
| HARD | 13 | 460 | 27 | 487 |
| NIGHTMARE | 46 | 1200 | 47 | 8331 |
What to know
- HOVERSHas no legs and never touches the floor — it drifts over it, casting its shadow down.
- PHASINGWalks through walls and hunts you through them.
- THE ENTRANCECloses at 115/s until it has said its piece, then fights at its own pace.
- WHAT IT WAS CARRYINGNothing. It has no pockets, and never had wages — a kill pays in gear, not in coin.
- WHEN STRUCKIt comes apart in ectoplasm. A blow that overwhelms it bursts it, and the goo it was holding together goes everywhere.
Mechanics
Every dangerous move is telegraphed — it roots, it winds up, and you get the beat you need to be somewhere else.
- ENRAGEBelow 35% health it fights like a cornered animal for the rest of the fight — 1.4× speed and 1.3× damage, permanently.
- ORBIT GUARDIt roots for 0.6s first, then 4 motes come up and turn around it at 30 out, for 7s. Anything the ring sweeps through takes 50% of its contact damage, no more than once every 0.7s however many motes pass at once. The ring does not chase — it only means the last stride into contact costs something. Time the gaps, or fight it from outside. Once every 11s.
- BLINK STRIKEIt roots for 0.8s first — the longest tell it has — and then it is not where it was. It arrives 26 from where you were standing WHEN THE TELL STARTED, already swinging for 70% of its contact damage across 30. It will do this from as far out as 220. Because the spot is fixed at the tell rather than at the arrival, a hero who keeps moving is met by a mob swinging at empty floor. Once every 10s.
What it drops
Every kill pays one medkit and one XP scroll.
Its drops roll 30% better on the rarity ladder than the level's ordinary loot.
Guaranteed pieces by rarity: 1 magic. A rarity the monster's own level has not unlocked yet is skipped, so the same fight pays better on a harder rung.
Always drops
Story items
APOLLO MISSION LOG
What it says
Spoilers for this fight, covered until you ask for them.
MISSION SPECIALISTA LIVE ONE. BREATHING AND EVERYTHING. WE STOPPED THAT HABIT DECADES AGO.
THE HEROYOU'RE A DEAD ASTRONAUT. HOW ARE THERE DEAD MEN UP HERE? NOBODY EVER DIED ON THE MOON.
MISSION SPECIALISTTHAT'S WHAT THE BROADCAST SAID. ONE SMALL STEP - ONTO WHAT? A WRECK LIES UNDER THE DUST, KID.
THE HEROA WRECK? UNDER THE SEA OF TRANQUILITY? IT WAS NEVER IN ANY FOOTAGE I EVER SAW.
MISSION SPECIALISTIT'S OLDER THAN THE DUST. WE PLANTED THE FLAG ON A GRAVE, SMILED. THE SMILE'S OVER.
Last words
ONE SMALL... STEP... ONTO A... GRAVE... HHK
What this scene is part of — everything said and found around it — is its chapter of the story.