SATELLITE EARS
- SET
- HEAD
- LEVEL 10
SATELLITE EARS is a set piece built on the TARGETING MONOCLE, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.
It is worn from level 10, the requirement of the base underneath it rather than its own item level of 16 — which is why it can land in your hands long before it looks like it should.
PAYLOAD-1'S ANTENNA EARS. YOU HEAR THE WHOLE FLOOR BREATHE.
Underneath the name it is a TARGETING MONOCLE: A colony fabricator's aiming aid: it paints trajectories straight onto the eye and disapproves, quietly, of where you choose to point.
What it does
- MATERIALLEATHER, which turns 1.15× what the same piece would in cloth.
- ALSO DEMANDS3 STRENGTH to wear — heavier materials want a bruiser inside them.
- WEARS OUT100 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Its bonuses
Fixed on every copy. Only the base damage and armor moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.
- +3 LUCK
- +2 DEXTERITY
- +1 INTELLECT
THE GOOD BOY
A boss's green kit, themed to one weapon class — this one to melee. Wearing several pieces at once pays bonuses on top of each piece's own, and the thresholds stack, so the full kit carries every tier at once.
- SATELLITE EARS (this piece)
- SHIBA PLATING
- ZOOMIE GREAVES
- GOODBOY SABATONS
| WORN | GRANTS |
|---|---|
| 2 pieces | +5 DEXTERITY |
| 3 pieces | +6% CRIT |
| 4 pieces | +4 DEXTERITY, NEVER MISSES |
Where it comes from
- PAYLOAD-1 can roll it on EASY, MEDIUM, HARD, NIGHTMARE and JESUS CHRIST!.
A set piece never falls out of a rarity roll. It is minted only from its boss's own table, on the rungs that table lists — which is what makes completing a kit a matter of going back rather than of getting lucky.