THE BUYOUT
- UNIQUE
- TRINKET
- LEVEL 1
THE BUYOUT is a unique built on the GOLDEN PARACHUTE, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.
It is worn from level 1, the requirement of the base underneath it rather than its own item level of 14 — which is why it can land in your hands long before it looks like it should.
HOWEVER IT ENDS, HE LANDS SOFT, ON A PILE OF SOMEONE ELSE'S MONEY.
Underneath the name it is a GOLDEN PARACHUTE: THE FOUNDER's contingency, dropped as he fled the rift: a parachute of actual woven gold. However it ends, he lands soft, on a pile of someone else's money.
What it does
- SALVAGEPrecious material — the merchant pays four times what an ordinary piece of its worth fetches.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Its bonuses
Fixed on every copy. Only the base damage and armor moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.
- +10 LUCK
- +3 DEXTERITY
Where it comes from
- BRO OMEGA can roll it on EASY, MEDIUM and HARD.
The unique tier does not drop at all below monster level 15. At that level it rolls at 0.36%, and every level past it adds a little more.
Who you kill matters more than depth does: a boss adds 5% on top and a named elite 2%, while an ordinary minion's chance is cut to 20% of the figure above. That is the whole reason the set pieces are farmed off the set pieces.
Once a roll lands the tier, which NAME it pays is a second weighted pick across every item eligible for that slot. This one's weight is 100 — the catalog default, so it is neither favoured nor held back.