PLAY ADA'S TRAIL Ada's Trail

STORMLASH

STORMLASH
ITEM LEVEL 53
DAMAGE38–70
DPS111.7
SPEED0.50
RANGE280
+7 INTELLECT
+6% CRIT
+3 DEXTERITY
UNIQUE ITEM
REQUIRES LEVEL 41

STORMLASH is a unique built on the STORM PROJECTOR, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.

It is worn from level 41, the requirement of the base underneath it rather than its own item level of 53 — which is why it can land in your hands long before it looks like it should.

It is a world relic: it belongs to one place, drops from anything standing in it, and only once the hero has out-levelled a first pass through — so it is farmed on a return trip rather than found on the way past.

THE STORM, BROKEN TO HARNESS. IT STILL PULLS.

What it does

  • CHAININGOn a hit the bolt leaps to 1 further foe nearby, each leap landing a fraction of the blow before it.
  • PRICED FORAbout 1.7 targets a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
  • CRIT WEIGHTA critical hit lands for 1.6× — a flat trait of the magic class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.

A dropped copy carries 238 swings of wear. At zero it does not shatter — it falls into the bag unusable until a repair kit mends it, and the hero draws the best thing left.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Its bonuses

Fixed on every copy. Only the base damage moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.

STORMLASH, a unique weapon in Ada's Trail, shown on the map of GOODCO HQ where it drops
STORMLASH — where it drops, in GOODCO HQ.

Where it comes from

The unique tier does not drop at all below monster level 15. At that level it rolls at 0.36%, and every level past it adds a little more.

Who you kill matters more than depth does: a boss adds 5% on top and a named elite 2%, while an ordinary minion's chance is cut to 20% of the figure above. That is the whole reason the set pieces are farmed off the set pieces.

Once a roll lands the tier, which NAME it pays is a second weighted pick across every item eligible for that slot. This one's weight is 100 — the catalog default, so it is neither favoured nor held back.