PLAY ADA'S TRAIL Ada's Trail

A STICK

A STICK
DAMAGE7–11
DPS18.2
SPEED0.52
RANGE36
REQUIRES LEVEL 1

A STICK is a melee weapon, wielded from level 1. STRENGTH is the stat that scales it.

The requirement cuts both ways: nothing below level 1 ever drops one, and a hero below it banks the find rather than wearing it.

Nothing in the campaign is authored to pay it out, so it turns up only where the loot rules reach it on their own.

A stick. It was leaning on the garage wall where the welder wasn't, and there was no time to shop around. It sweeps a wide, whippy arc that means almost nothing to anyone it hits.

What it does

  • SWEEPThe swing carves a 130° cone and strikes everything standing in it. INTELLECT widens that cone as you grow, out to a full half circle.
  • BLUNTIt has no edge. A blow that overwhelms a body bursts it instead of opening it — there is nothing left to fall over.
  • PRICED FORAbout 1.4 target a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
  • CRIT WEIGHTA critical hit lands for 1.9× — a flat trait of the melee class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.

A dropped copy carries 100 swings of wear. At zero it does not shatter — it falls into the bag unusable until a repair kit mends it, and the hero draws the best thing left.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the damage and the wear budget together, and it leads the name: a BROKEN A STICK and a PERFECT A STICK are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEDAMAGESCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN5–70.58–0.82×20%0%
CRUDE7–90.73–0.97×25%6%
NORMAL8–100.90–1.10×52%54%
SUPERIOR9–111.03–1.27×3%28%
PERFECT10–131.16–1.44×0%12%
A STICK, a base item weapon in Ada's Trail, shown on the map of GOODCO HQ where it drops
A STICK — where it drops, in GOODCO HQ.