PLAY ADA'S TRAIL Ada's Trail

SPUR-JET BOOTS

SPUR-JET BOOTS
ARMOR36 · LEATHER
REQUIRES LEVEL 21

SPUR-JET BOOTS is footwear, wielded from level 21.

The requirement cuts both ways: nothing below level 21 ever drops one, and a hero below it banks the find rather than wearing it.

It is a pool base, so it climbs: the same shape returns later in the campaign as THRUSTER SPURS and AFTERBURNER SPURS, at requirements the endgame can actually meet.

Boots with thrusters where the spurs should be, built for the stunt hands' scripted getaways. The scripts never planned for anyone actually needing one.

What it does

  • MATERIALLEATHER, which turns 1.15× what the same piece would in cloth.
  • ALSO DEMANDS9 STRENGTH to wear — heavier materials want a bruiser inside them.
  • WEARS OUT140 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
  • SALVAGEIt melts down: the merchant pays double what an ordinary piece of its worth fetches.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the armor and the wear budget together, and it leads the name: a BROKEN SPUR-JET BOOTS and a PERFECT SPUR-JET BOOTS are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEARMORSCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN21–300.58–0.82×20%0%
CRUDE26–350.73–0.97×25%6%
NORMAL32–400.90–1.10×52%54%
SUPERIOR37–461.03–1.27×3%28%
PERFECT42–521.16–1.44×0%12%

What it becomes

The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.

GRADEREQUIRESARMORWEARSMATERIAL
SPUR-JET BOOTS (normal)2136140LEATHER
THRUSTER SPURS49105175LEATHER
AFTERBURNER SPURS95232210LEATHER

Named items built on it

These relics wear this shape, with an authored block of bonuses on top — each on the rung of the ladder it names.

SPUR-JET BOOTS, a base item feet in Ada's Trail, shown on the map of BOOT HILL where it drops
SPUR-JET BOOTS — where it drops, in BOOT HILL.

Where it comes from

Every one of those pools carries THRUSTER SPURS and AFTERBURNER SPURS along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 95 deep.