PLAY ADA'S TRAIL Ada's Trail

RETRO RAYGUN

RETRO RAYGUN
DAMAGE28–52
DPS69.0
SPEED0.60
RANGE290
REQUIRES LEVEL 10

RETRO RAYGUN is a magic weapon, wielded from level 10. INTELLECT is the stat that scales it.

The requirement cuts both ways: nothing below level 10 ever drops one, and a hero below it banks the find rather than wearing it.

It is a pool base, so it climbs: the same shape returns later in the campaign as ATOMIC RAYGUN and COSMIC RAYGUN, at requirements the endgame can actually meet.

An atomic-age lab prototype, all fins and chrome, straight off a pulp cover. Whoever built it believed the future would be wonderful. It ended up here, shooting at ghosts.

What it does

  • PRICED FORAbout 1 target a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
  • CRIT WEIGHTA critical hit lands for 1.6× — a flat trait of the magic class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.

A dropped copy carries 170 swings of wear. At zero it does not shatter — it falls into the bag unusable until a repair kit mends it, and the hero draws the best thing left.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the damage and the wear budget together, and it leads the name: a BROKEN RETRO RAYGUN and a PERFECT RETRO RAYGUN are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEDAMAGESCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN23–330.58–0.82×20%0%
CRUDE29–390.73–0.97×25%6%
NORMAL36–440.90–1.10×52%54%
SUPERIOR41–511.03–1.27×3%28%
PERFECT46–581.16–1.44×0%12%

What it becomes

The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.

GRADEREQUIRESDAMAGEDPSREACHES
RETRO RAYGUN (normal)1028–5269.01
ATOMIC RAYGUN3568–126167.31
COSMIC RAYGUN66115–215284.51

The per-hit blow barely moves up the ladder, and that is the point: a longer-reaching weapon in a bigger build sweeps a wider slice of the crowd, so the same damage budget buys more total output at a similar figure per target. Read the REACHES column beside the DPS one.

Named items built on it

One relic wears this shape, with an authored block of bonuses on top — each on the rung of the ladder it names.

RETRO RAYGUN, a base item weapon in Ada's Trail, shown on the map of THE MOON where it drops
RETRO RAYGUN — where it drops, in THE MOON.

Where it comes from

Every one of those pools carries ATOMIC RAYGUN and COSMIC RAYGUN along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 66 deep.