PLAY ADA'S TRAIL Ada's Trail

PLASMA PEACEMAKER

PLASMA PEACEMAKER
DAMAGE24–36
DPS69.2
SPEED0.46
RANGE250
REQUIRES LEVEL 19

PLASMA PEACEMAKER is a ranged weapon, wielded from level 19. DEXTERITY is the stat that scales it.

The requirement cuts both ways: nothing below level 19 ever drops one, and a hero below it banks the find rather than wearing it.

It is a pool base, so it climbs: the same shape returns later in the campaign as ION PEACEMAKER and NOVA PEACEMAKER, at requirements the endgame can actually meet.

The park's signature sidearm: a six-shooter with a plasma cylinder, printed by TRUST ME BRO fabricators to look like the frontier and shoot like the future.

What it does

  • PIERCINGThe round punches through 1 more body before it spends itself, so a queued-up line is one shot rather than 2.
  • PRICED FORAbout 1.5 targets a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
  • CRIT WEIGHTA critical hit lands for 2.05× — a flat trait of the ranged class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.
  • SALVAGEIt melts down: the merchant pays double what an ordinary piece of its worth fetches.

It feeds on cells, one round per trigger pull however many projectiles that pull throws. In exchange it never wears out and never needs a repair kit — it runs dry instead, and the hero puts it away for whatever he can still fire.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the damage and the wear budget together, and it leads the name: a BROKEN PLASMA PEACEMAKER and a PERFECT PLASMA PEACEMAKER are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEDAMAGESCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN17–250.58–0.82×20%0%
CRUDE22–290.73–0.97×25%6%
NORMAL27–330.90–1.10×52%54%
SUPERIOR31–381.03–1.27×3%28%
PERFECT35–431.16–1.44×0%12%

What it becomes

The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.

GRADEREQUIRESDAMAGEDPSREACHES
PLASMA PEACEMAKER (normal)1924–3669.21.5
ION PEACEMAKER4747–71136.01.5
NOVA PEACEMAKER9084–126242.11.5

The per-hit blow barely moves up the ladder, and that is the point: a longer-reaching weapon in a bigger build sweeps a wider slice of the crowd, so the same damage budget buys more total output at a similar figure per target. Read the REACHES column beside the DPS one.

Named items built on it

These relics wear this shape, with an authored block of bonuses on top — each on the rung of the ladder it names.

PLASMA PEACEMAKER, a base item weapon in Ada's Trail, shown on the map of BOOT HILL where it drops
PLASMA PEACEMAKER — where it drops, in BOOT HILL.

Where it comes from

Every one of those pools carries ION PEACEMAKER and NOVA PEACEMAKER along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 90 deep.