PLAY ADA'S TRAIL Ada's Trail

PALE RIDER

PALE RIDER
ITEM LEVEL 40
DAMAGE59–89
DPS142.7
SPEED0.55
RANGE240
+8% CRIT
+5 DEXTERITY
+60% DAMAGE
UNIQUE ITEM
REQUIRES LEVEL 30

PALE RIDER is a unique built on the MAGNUM REVOLVER, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.

It is worn from level 30, the requirement of the base underneath it rather than its own item level of 40 — which is why it can land in your hands long before it looks like it should.

It is a world relic: it belongs to one place, drops from anything standing in it, and only once the hero has out-levelled a first pass through — so it is farmed on a return trip rather than found on the way past.

I LOOKED, AND BEHELD A PALE HORSE. HELL FOLLOWED AT A CANTER.

What it does

  • PRICED FORAbout 1 target a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
  • CRIT WEIGHTA critical hit lands for 2.05× — a flat trait of the ranged class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.
  • SALVAGEIt melts down: the merchant pays double what an ordinary piece of its worth fetches.

It feeds on bullets, one round per trigger pull however many projectiles that pull throws. In exchange it never wears out and never needs a repair kit — it runs dry instead, and the hero puts it away for whatever he can still fire.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Its bonuses

Fixed on every copy. Only the base damage moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.

PALE RIDER, a unique weapon in Ada's Trail, shown on the map of BOOT HILL where it drops
PALE RIDER — where it drops, in BOOT HILL.

Where it comes from

The unique tier does not drop at all below monster level 15. At that level it rolls at 0.36%, and every level past it adds a little more.

Who you kill matters more than depth does: a boss adds 5% on top and a named elite 2%, while an ordinary minion's chance is cut to 20% of the figure above. That is the whole reason the set pieces are farmed off the set pieces.

Once a roll lands the tier, which NAME it pays is a second weighted pick across every item eligible for that slot. This one's weight is 100 — the catalog default, so it is neither favoured nor held back.