MAREWALKERS
- SET
- FEET
- LEVEL 33
MAREWALKERS is a set piece built on the CRATER BOOTS, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.
It is worn from level 33, the requirement of the base underneath it rather than its own item level of 43 — which is why it can land in your hands long before it looks like it should.
NAMED FOR THE GREY SEAS. NOTHING HAS CROSSED THEM SINCE.
What it does
- MATERIALLEATHER, which turns 1.15× what the same piece would in cloth.
- ALSO DEMANDS19 STRENGTH to wear — heavier materials want a bruiser inside them.
- WEARS OUT125 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Its bonuses
Fixed on every copy. Only the base damage and armor moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.
- +35 ARMOR
- +65 MAX HP
- +4 DEXTERITY
THE SENTINEL'S VIGIL
A boss's green kit, themed to one weapon class — this one to melee. Wearing several pieces at once pays bonuses on top of each piece's own, and the thresholds stack, so the full kit carries every tier at once.
- THE LONG VIGIL
- PALEGRAVE
- SENTINEL'S GREAVES
- MAREWALKERS (this piece)
| WORN | GRANTS |
|---|---|
| 2 pieces | +5 STAMINA |
| 3 pieces | +90 MAX HP |
| 4 pieces | 15% NOVA II WHEN STRUCK |
Where it comes from
- THE FLAGBEARER can roll it on NIGHTMARE and JESUS CHRIST!.
A set piece never falls out of a rarity roll. It is minted only from its boss's own table, on the rungs that table lists — which is what makes completing a kit a matter of going back rather than of getting lucky.