PLAY ADA'S TRAIL Ada's Trail

MAG BOOTS

MAG BOOTS
ARMOR32 · MAIL
REQUIRES LEVEL 14

MAG BOOTS is footwear, wielded from level 14.

The requirement cuts both ways: nothing below level 14 ever drops one, and a hero below it banks the find rather than wearing it.

It is a pool base, so it climbs: the same shape returns later in the campaign as FLUX BOOTS and GRAV-ANCHOR BOOTS, at requirements the endgame can actually meet.

Magnetic work boots for the colony's exterior decks. Wearing them indoors is against regulations that no longer have anyone to enforce them.

What it does

  • MATERIALMAIL, which turns 1.6× what the same piece would in cloth.
  • ALSO DEMANDS11 STRENGTH to wear — heavier materials want a bruiser inside them.
  • WEARS OUT120 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
  • SALVAGEIt melts down: the merchant pays double what an ordinary piece of its worth fetches.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the armor and the wear budget together, and it leads the name: a BROKEN MAG BOOTS and a PERFECT MAG BOOTS are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEARMORSCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN19–260.58–0.82×20%0%
CRUDE23–310.73–0.97×25%6%
NORMAL29–350.90–1.10×52%54%
SUPERIOR33–411.03–1.27×3%28%
PERFECT37–461.16–1.44×0%12%

What it becomes

The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.

GRADEREQUIRESARMORWEARSMATERIAL
MAG BOOTS (normal)1432120MAIL
FLUX BOOTS4193150MAIL
GRAV-ANCHOR BOOTS77184180MAIL

Named items built on it

These relics wear this shape, with an authored block of bonuses on top — each on the rung of the ladder it names.

MAG BOOTS, a base item feet in Ada's Trail, shown on the map of MARS where it drops
MAG BOOTS — where it drops, in MARS.

Where it comes from

Every one of those pools carries FLUX BOOTS and GRAV-ANCHOR BOOTS along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 77 deep.