JEANS
- BASE ITEM
- LEGS
- LEVEL 1
JEANS is leg armor, wielded from level 1.
The requirement cuts both ways: nothing below level 1 ever drops one, and a hero below it banks the find rather than wearing it.
Nothing in the campaign is authored to pay it out, so it turns up only where the loot rules reach it on their own.
Ten-year-old denim, worn soft at the knees from garage work under the ship. There is a solder burn on the left thigh from the night he wired the beacon into her jacket.
What it does
- MATERIALCLOTH, which turns 1× what the same piece would in cloth.
- WEARS OUT60 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Make quality
Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the armor and the wear budget together, and it leads the name: a BROKEN JEANS and a PERFECT JEANS are the same base item and not the same find.
The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.
| MAKE | ARMOR | SCALE | ODDS AT MLVL 1 | ODDS AT MLVL 60 |
|---|---|---|---|---|
| BROKEN | 1–2 | 0.58–0.82× | 20% | 0% |
| CRUDE | 1–2 | 0.73–0.97× | 25% | 6% |
| NORMAL | 2 | 0.90–1.10× | 52% | 54% |
| SUPERIOR | 2–3 | 1.03–1.27× | 3% | 28% |
| PERFECT | 2–3 | 1.16–1.44× | 0% | 12% |