PLAY ADA'S TRAIL Ada's Trail

HARD HAT

HARD HAT
ARMOR6 · LEATHER
REQUIRES LEVEL 1

HARD HAT is headgear, wielded from level 1.

The requirement cuts both ways: nothing below level 1 ever drops one, and a hero below it banks the find rather than wearing it.

It is a pool base, so it climbs: the same shape returns later in the campaign as FOREMAN'S HARD HAT and TITANIUM HARD HAT, at requirements the endgame can actually meet.

Shipping-floor issue, box-cutter country. Compliance outlived the workforce: the robots wear nothing, and the racks still say HARD HAT AREA.

What it does

  • MATERIALLEATHER, which turns 1.15× what the same piece would in cloth.
  • WEARS OUT70 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.

A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.

Make quality

Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the armor and the wear budget together, and it leads the name: a BROKEN HARD HAT and a PERFECT HARD HAT are the same base item and not the same find.

The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.

MAKEARMORSCALEODDS AT MLVL 1ODDS AT MLVL 60
BROKEN3–50.58–0.82×20%0%
CRUDE4–60.73–0.97×25%6%
NORMAL5–70.90–1.10×52%54%
SUPERIOR6–81.03–1.27×3%28%
PERFECT7–91.16–1.44×0%12%

What it becomes

The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.

GRADEREQUIRESARMORWEARSMATERIAL
HARD HAT (normal)1670LEATHER
FOREMAN'S HARD HAT241588LEATHER
TITANIUM HARD HAT4324105LEATHER
HARD HAT, a base item head in Ada's Trail, shown on the map of GOODCO HQ where it drops
HARD HAT — where it drops, in GOODCO HQ.

Where it comes from

Every one of those pools carries FOREMAN'S HARD HAT and TITANIUM HARD HAT along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 43 deep.