ESCAPIST'S TREAD
- SET
- FEET
- LEVEL 24
ESCAPIST'S TREAD is a set piece built on the CROSS-TRAINERS, and every copy carries the same bonuses — the block is authored, not rolled, so there is no such thing as a badly rolled one.
It is worn from level 24, the requirement of the base underneath it rather than its own item level of 35 — which is why it can land in your hands long before it looks like it should.
THERE IS ALWAYS ANOTHER DOOR, AND HE IS ALWAYS ALREADY THROUGH IT.
What it does
- MATERIALCLOTH, which turns 1× what the same piece would in cloth.
- WEARS OUT75 hits taken before it falls silent. It is never destroyed — a worn-out piece still hangs on you contributing nothing until a repair kit brings it back.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Its bonuses
Fixed on every copy. Only the base damage and armor moves, by a ±10% band rolled per drop — so two copies differ a little and a well-rolled one is worth keeping.
- +5 DEXTERITY
- +4 LUCK
- +30 MAX HP
THE EXILE'S FLIGHT
A boss's green kit, themed to one weapon class — this one to ranged. Wearing several pieces at once pays bonuses on top of each piece's own, and the thresholds stack, so the full kit carries every tier at once.
- THE REDACTED
- AEGIS OF EXILE
- EXILE'S STRIDE
- ESCAPIST'S TREAD (this piece)
| WORN | GRANTS |
|---|---|
| 2 pieces | +6 DEXTERITY |
| 3 pieces | +6 LUCK |
| 4 pieces | 15% LIGHTNING II ON HIT |
Where it comes from
- THE FOUNDER (THE RIFT) can roll it on EASY, MEDIUM, HARD, NIGHTMARE and JESUS CHRIST!.
A set piece never falls out of a rarity roll. It is minted only from its boss's own table, on the rungs that table lists — which is what makes completing a kit a matter of going back rather than of getting lucky.