PLASMA BRANDING IRON
- BASE ITEM
- WEAPON
- MELEE
- LEVEL 20
PLASMA BRANDING IRON is a melee weapon, wielded from level 20. STRENGTH is the stat that scales it.
The requirement cuts both ways: nothing below level 20 ever drops one, and a hero below it banks the find rather than wearing it.
It is a pool base, so it climbs: the same shape returns later in the campaign as FUSION BRAND and STARFALL BRAND, at requirements the endgame can actually meet.
The cattle bench's plasma brand. It marks ownership at molecular depth — THE STRONGMAN's park brands everything it considers its property, which was rather the problem.
What it does
- SWEEPThe swing carves a 55° cone and strikes everything standing in it. INTELLECT widens that cone as you grow, out to a full half circle.
- BLUNTIt has no edge. A blow that overwhelms a body bursts it instead of opening it — there is nothing left to fall over.
- PRICED FORAbout 1.3 target a swing. That is what the damage budget assumes it reaches, which is why a wide weapon carries a smaller blow than a narrow one of the same level.
- CRIT WEIGHTA critical hit lands for 1.9× — a flat trait of the melee class, the same on every weapon in it. Your build earns the crit CHANCE; the class fixes what a crit is worth.
- SALVAGEIt melts down: the merchant pays double what an ordinary piece of its worth fetches.
A dropped copy carries 180 swings of wear. At zero it does not shatter — it falls into the bag unusable until a repair kit mends it, and the hero draws the best thing left.
A fresh find in the hands of a hero who has spent no stat points — the piece itself, with nothing of the wielder in it. Your own STRENGTH, DEXTERITY or INTELLECT lifts these from there, as does an item level found deeper than the requirement.
Make quality
Every plain drop of this base rolls a make quality on top of the numbers above — the craftsmanship of that particular copy, stamped at the moment it drops and frozen for life. It scales the damage and the wear budget together, and it leads the name: a BROKEN PLASMA BRANDING IRON and a PERFECT PLASMA BRANDING IRON are the same base item and not the same find.
The bands overlap on purpose, so a good CRUDE can out-swing a poor NORMAL while a PERFECT always clears a NORMAL. Which one you get depends on the level of whatever dropped it: the two odds columns below are a level-1 killer and a level-60 one, and everything between is interpolated. Craftsmanship and magic are exclusive — a magic-or-better find is always normal make.
| MAKE | DAMAGE | SCALE | ODDS AT MLVL 1 | ODDS AT MLVL 60 |
|---|---|---|---|---|
| BROKEN | 42–59 | 0.58–0.82× | 20% | 0% |
| CRUDE | 53–70 | 0.73–0.97× | 25% | 6% |
| NORMAL | 65–79 | 0.90–1.10× | 52% | 54% |
| SUPERIOR | 74–91 | 1.03–1.27× | 3% | 28% |
| PERFECT | 84–104 | 1.16–1.44× | 0% | 12% |
What it becomes
The same shape comes back twice more, further down the campaign: an EXCEPTIONAL version and an ELITE one, generated from this base rather than authored beside it. They keep its look, its cadence, its reach and its arc; what changes is the level they ask for and the numbers priced onto the curve at it. A venue that pays this base pays its whole ladder, so a first-map find keeps dropping — as something else — into the endgame.
| GRADE | REQUIRES | DAMAGE | DPS | REACHES |
|---|---|---|---|---|
| PLASMA BRANDING IRON (normal) | 20 | 58–86 | 79.7 | 1.3 |
| FUSION BRAND | 48 | 73–109 | 100.8 | 2.1 |
| STARFALL BRAND | 92 | 68–102 | 94.1 | 4 |
The per-hit blow barely moves up the ladder, and that is the point: a longer-reaching weapon in a bigger build sweeps a wider slice of the crowd, so the same damage budget buys more total output at a similar figure per target. Read the REACHES column beside the DPS one.
Named items built on it
These relics wear this shape, with an authored block of bonuses on top — each on the rung of the ladder it names.
- DURENDALSTARFALL BRAND
- THE RECKONINGFUSION BRAND
- HERDBREAKER
Where it comes from
- BOOT HILL carries it in its drop pool.
- THE GARAGE carries it in its drop pool.
- THE BUNKER carries it in its drop pool.
Every one of those pools carries FUSION BRAND and STARFALL BRAND along with it — the game expands a pool entry into its whole grade family at roll time — so the same venues keep paying this shape out at requirements 92 deep.